video programmers are given 2d and 3d

video
games are hardly ever built in a

00:02

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consistent
manner instead creative teams

00:04

of
up to 200 people jump back and forth

00:06

between
different stages of the

00:08

development
process and often entirely

00:10

different
companies are tasked with

00:12

handling
certain components like

00:14

multiplayer
in general however the game

00:17

development
process starts and ends with

00:19

a
number of particular phases the first

00:21

stage
is the brainstorming phase in

00:23

which
various creative and design

00:25

directors
decide what kind of game they

00:27

will
make here are some popular game

00:29

genres
which can be blended together

00:36

developers
are limited by the technical

00:38

specifications
of the particular

00:40

platform
their game is being created for

00:43

the
engine is the most important

00:45

component
of the game it compiles code

00:47

and
visual assets Phase two is the

00:49

pitching
phase a couple of documents are

00:52

presented
to the game publishers

00:53

detailing
concepts fleshed out in stage

00:55

one
independent valves usually pitch

00:57

their
game ideas to the public in order

00:59

to
raise money generally through the

01:01

help
of websites like Kickstarter if

01:03

approved
and funded the game is taken

01:05

into
the third stage story development

01:07

and
concept art in this stage visual

01:10

artists
are tasked with gathering

01:11

reference
material and designing the

01:13

look
and feel of the game world within

01:15

the
boundaries set by the script writers

01:17

it
is here that various game designers

01:19

can
see if their ideas will work in

01:21

practice
in stage 4 concept art is

01:24

translated
into the digital space

01:25

together
with professional level

01:27

designers
2d and 3d artists both

01:29

everything
the player will see motion

01:31

capture
technology is currently being

01:33

used
to create more realistic animations

01:35

and
performances with the help of famous

01:37

actors
characters and settings are often

01:39

made
by multiple people somers model

01:42

while
others texture rig and light voice

01:45

acting
runs in correlation with the

01:47

space
programmers are given 2d and 3d

01:49

assets
as they are built to make sure

01:51

they
function within the game engine in

01:53

Phase
five writing thousands of lines of

01:55

code
to allow players to interact with

01:57

them
artists animators and programmers

01:59

work
together to ensure their game is

02:01

responsive
as well as visually

02:03

captivating
in Phase six devs privately

02:06

or
publicly share alpha and beta

02:08

versions
of their game gathering

02:09

feedback
and bug reports which

02:11

can
fix before release and use to make

02:13

sure
everything is as engrossing and

02:15

compelling
as possible once completed

02:18

the
games assets and code are sent off

02:20

to
be printed on disks and distributed

02:22

to
retail stores across the globe or

02:24

release
digitally game trailers are

02:26

featured
online along with physical

02:28

advertisements
and marketing campaigns

02:29

the
final stage of game development

02:31

regards
updates and patches to fix more

02:34

bugs
and glitches as well as either paid

02:36

or
free story based or multiplayer

02:38

downloadable
content to key players

02:40

enjoying
the game a couple years after

02:42

release
and that concludes this

02:44

breakdown
of the video game development

02:46

process
thanks for watching

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